Storm‑Duelist Character Sheet Fighter 7 (Battle Master) / Paladin 4

Character:
Race: Variant Human
Background: Soldier
Alignment:
Proficiency: +4
Player: Travis
Sword & Shield
Dueling Style
Sentinel
Shield Master
Emerald‑White Lightning

Vitals

AC20 (Plate 18 + Shield 2)
Init+0
Speed30 ft
HP104
HD7d10 (Ftr), 4d10 (Pal)
PB+4
Passive Perception11

Abilities

STR
18
+4
DEX
10
+0
CON
16
+3
INT
8
−1
WIS
12
+1
CHA
14
+2

Saving throws

STR+8 (P)
DEX+0
CON+7 (P)
INT−1
WIS+1
CHA+2
Assumes Fighter was your starting class (proficiency in STR & CON saves).

Skills

Athletics+8 (P)
Perception+5 (P, Soldier)
Intimidation+6 (P)
Insight+5 (P)
Survival+1
Acrobatics+0
Stealth+0
Persuasion+2

Attacks & combat

Longsword (Halcyon Lightning-ready)
To Hit: +8
Damage: 1d8+6 slashing
Props: 1H, versatile
Notes: Dueling +2 dmg included
Javelin
To Hit: +8
Damage: 1d6+4 piercing
Props: Thrown (30/120)
Notes:
Extra Attack2 attacks per Attack action
Action Surge+1 Action (1/short rest)
Second Wind1d10+11 HP (1/short rest)

Battle Master

Superiority Dice5d8 (short rest)
Maneuver DC16 (8 + PB 4 + STR 4)
Precision Attack
Riposte
Brace
Trip Attack
Menacing Attack
Usage notes — when to spend dice
  • Precision: Convert near misses on key hits, especially smite swings.
  • Riposte: Reaction damage + smite option after enemy misses you.
  • Brace: Pre-empt chargers entering reach; pairs with Sentinel.
  • Trip: Early in the turn to grant advantage to follow-ups.
  • Menacing: Control on non-fear-immune targets; fits “Peeling Thunder.”

Paladin (Oath of Vengeance)

Lay on Hands20 HP pool
Divine Smite2d8+ per slot, +1d8 vs undead/fiends
Channel DivinityVow of Enmity, Abjure Enemy
Spell Slots1st: ■ ■ ■   2nd: ■ ■
Spell DC12
Spell Attack+4
Prepared spells (6)
  • 1st: Divine Favor, Thunderous Smite, Wrathful Smite, Cure Wounds
  • 2nd: Magic Weapon, Branding Smite

Resources

Superiority Dice 12345
Action Surge1
Second Wind1
Lay on Hands 5555
Spell Slots 1st123
Spell Slots 2nd12

Equipment

  • Armor: Plate, Shield
  • Weapons: Longsword, 4 Javelins
  • Gear: Holy symbol, Explorer’s Pack, Manacles, Rope, Whetstone
  • Fighting Style: Dueling (+2 damage with 1H melee weapon)
  • Feats: Sentinel, Shield Master

Special moves — storm‑scar signatures

Halcyon Lightning

  • Trigger: Critical smite or the first strike of an Action Surge nova.
  • Call: “The storm inside you goes silent. Then the white‑core, emerald‑fringed bolt cleaves through — the calm breaking all at once.”
  • Use note: Say this once per big fight to mark the turning point.

Peeling Thunder

  • Trigger: Maneuvers and reactions that change state — Trip, Riposte, Brace, Menacing.
  • Call: “Emerald‑white arcs roll outward, peeling the air in waves — each crack stripping your foe down to raw fear.”
  • Use note: Favor on control hits; it’s the shockwave after the bolt.

Origin — the unmeant bolt

A witch sealed your birthright when you were young. Years later, during a storm giant’s war, an emerald‑white bolt — not meant for you — tore the sky. It struck, and the curse shattered under a force too vast to notice you at all. You woke changed: a white‑hot heart of power edged in living jade. The storm did not gift you anything. You survived it — and now you wear its scar.

Storm cues — quick narration

  • Basic hit: Blue‑white core with a jade corona skates the blade’s edge; the air smells of ozone.
  • Smite: The same alien halo that broke your chains blooms for a heartbeat.
  • Crit: Silence, then an emerald flash — reality catches up a breath later.
  • Riposte/Brace: Lightning leaps before steel as if still not sure you’re its target.

Turn flow — sword & board

Opener

  • Bonus: Vow of Enmity (or pre‑cast Divine Favor)
  • Action: Attack ×2; spend Trip early for advantage chain
  • Trigger: If crit → Halcyon Lightning + highest slot

Sustained

  • Precision: Save key misses (within 1–8)
  • Smite: On crits; otherwise conserve
  • Reaction: Peeling Thunder on Riposte/Brace

Nova

  • Action Surge: +2 more attacks (total 4)
  • Maneuvers: Trip → Menacing to layer control
  • Finish: Call Halcyon Lightning on the biggest hit

Embedded move names — say it as you swing

  • Bolt‑Marked Strike: Basic attack; hiss of rain‑on‑stone trails the blade.
  • Echo of the Unmeant: Divine Smite; the same emerald corona that tore through you by mistake.
  • Chainbreak Arc: Extra Attack; static snaps like the curse’s final link.
  • Storm’s Indifference: Riposte; whip‑crack energy that never meant to save you.
  • Residual Tempest: Divine Favor; slow jade pulses along the edge.
  • Collateral Crown: Critical hit; the world blanches green, then resumes.
  • Ozone Breath: Second Wind; inhale the moment between life and death.
  • War‑Left Ember: Rally/resolve; the battle’s spark that made you.
  • Fracture Flash: Killing blow; the jagged light that shattered your seal.
  • Peeling Thunder: Maneuver tag for Trip/Riposte/Brace — the rolling aftermath.
Storm‑scar table whispers — one‑liners for the DM to drop
Print this page or save as HTML. Emerald‑white lightning theme is cosmetic — mechanics unchanged.